User:Brodie-001


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Story Series

 * Fragments - Twenty years after a war of apocalyptic levels, a girl joins a semi-retired Mage-Knight on a quest to help restore his fallen country and finds herself drawn into a larger conspiracy as they end up trying to save the entire world.
 * Concepts: Mechs, Magitek, Post-apocalyptic setting, Guns vs Magecraft, irreplaceable loss, nostalgia and hope for the future.
 * Ideas: This story would act as an introduction of sorts to the world I wish to build, bringing in concepts that apply to the universe as a whole like how magic functions, the idea of multiple realities and the introduction of Outsiders and Travellers. It will largely take place from the perspective of a girl named Aia (subject to change) who grew up in an orphanage in a world that only twenty years ago had undergone a massive cataclysm that turned most of the planet into a lawless wasteland. After an attack on her home leaves her as the only survivor, she joins forty year-old former Mage Knight Ash Mitchell on a journey to avenge her fallen friends. En-route she encounters many individuals, many of whom are fixated on preserving their past lives instead of facing reality. With an interest in magic, Aia tries to learn from Mitchell and soon realises that a 'destiny' has been planned for her by certain individuals seeking to gain power.
 * The Fall - In a civilisation built to conquer both the heavens and earth, dissent brews as a group of young idealists seek to free those oppressed by their kingdom's rulers and create a new, better world.
 * Concepts: Revolution, Steampunk setting, wildness of youth, Lawful right vs Moral right, family vs friendship, change for better or worse, corruption of power and how society may be changed.
 * Ideas:
 * Saints of Apocrypha - On an Earth where people with superhuman abilities have begun to emerge over the centuries, several secret societies work to keep them hidden from the general population. With a sudden surge in powered individuals being born, the men and women of 'Enoch and Sons' face their greatest threat in a creature known as 'The Aleph' and whoever unleashed it on the world.
 * Concepts: Urban Fantasy, Stress of being a sort-of monster hunter, magic in the modern world, Security vs Liberty, the necessity of morally dubious decisions, coping with trauma and putting duty over any kind of social life.
 * Ideas:
 * The Last Empire - The Empire of Maldor has stood for over four thousand years since its inception, standing the test of time on the turbulent continent of Ranos. As a powerful confederation of its foes masses to finally bring it down and enforce a new age on the world, a small group of young warriors are sent on a mission that may decide the future of their homeland.
 * Concepts: Importance of one person over another, High Fantasy, Senselessness of war, magic as something to be feared or learned from, importance of ones bloodline, honour vs practicality, appearance vs ability, unwillingness to face responsibility, the onset of an industrial revolution, religion used for good and evil, personal choice and independence vs enforced beliefs and persecution, social barriers and willingness to embrace different things.
 * Ideas:
 * Out of Shadows - Having tracked their opponent across multiple universes, the Outsiders now seek to bring her into the light to face judgement. With consequences that now stretch far beyond single worlds, they face what may be the most important task ever given: Saving Creation.
 * Time's Vagabonds - In the aftermath of their last battle, those who remain are scattered among Creation. With no choice but to continue fighting, our heroes must now seek help from those long since abandoned, forced to abandon their code as they now fight for survival against an infinitely superior foe.
 * The Final Hunt: With Creation itself falling apart around them, the Outsiders and their allies partake in one final mission to ensure the continued existence of their reality.

=Characters=

Aia

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Ash Mitchell

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Bria Kazdin

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Francesca Corina DuGlasse (Fran)

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Muray Ap Eibhar

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Rowan Matai

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Joselle Dimata

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Irene Grey

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Ur

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Armitage

 * Powers: Shapeshifting, Organic Limb Generation, Organic Manipulation, Tissue Regeneration, Nigh Invulnerability, Existence Manipulation (20 seconds)
 * Age: 37 (Human Body)
 * Appearance: Standing at 6'3, Armitage's possessed body is that of a dark-skinned human with brown eyes and short black hair. His body remains as fit and muscled as it was when first possessed by the beast, though it is difficult for him to physically smile or emote properly.
 * Bio: While he appears as an average, if strong Human with a stoic countenance and odd preference for trenchcoats, 'Armitage' is actually the current form of an impossibly ancient, primordial creature that came into being as reality itself was birthed into existence. Existing for countless eons, this nameless beast touched numerous worlds with sentient populations, drawn to their life and intelligence like a moth to a flame. Cults were eventually founded in its honour and bargains struck with it by mortals, unaware of how their object of worship truly perceived them. The creature felt little in the way of comprehensible human emotions until it was successfully summoned into one reality, whereupon it came under tremendous assault by a man named Armitage, whose family had been slain by cults worshipping it. Armed with holy weapons which caused pain against his foe, this man was almost entirely successful in his endeavour as the cult was wiped out and its god almost killed. Understanding fear for the first time, it merged itself with Armitage in desperation, simultaneously destroying and absorbing the man's consciousness while at the same time coming to truly comprehend many concepts as he threw himself into the void. Feeling respect for a worthy foe and a sudden appreciation for mortal life, 'Armitage' became one of the first Outsiders and despite being regarded as incredibly strange by those around him, holds a leadership position in the group. As a synthesis of both man and creature, Armitage can unleash the horrifying powers he once held to a certain extent, but is unable and unwilling to tear himself away from his body, fearful of losing the knowledge and emotions he has garnered.

Setki

 * Powers: Stitching, Binding, Limb Reattachment, Thread Manipulation, Existence Manipulation (12 seconds)
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Elgast

 * Powers: Fire Magic (Fire Mimicry, Flame Solidification, Pyroportation, Fire Augmentation, Pyrokinetic Flight), Ice Magic (Ice Ball Projection, Ice Spike Projection, Frozen Surface) , Electricity Magic (Lighting Bolt Projection) , Master Estoc User, Existence Manipulation (5 seconds)
 * Age: 480 (estimate)
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Kreken

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Erzsebet

 * Powers: Lycanthropy, Enhanced Strength
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Sigurd Halmarrson

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Oakie

 * Powers: Arboreal Physiology, Plant Manipulation, Botanical Communication, Dermal Armour, Plant Attacks
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Ing

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Helena

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Yenna

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Count Henn Bruta Kroxis

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The Man of Black and White

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Havelock

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Jojo Stands
After taking part in yet another 'roll your Stand' thread on /a/ I thought I'd list some of the cooler outcomes I ended up with. Who knows, maybe I'll write something with it at some point.

Resources for creation:

http://powerlisting.wikia.com/wiki/Special:Random For Stand Powers http://music.wikia.com/wiki/Special:Random For Stand Names https://rolz.org/ Roll 1d5 for parameters http://jojo.wikia.com/wiki/Stand_Parameters More info on parameters


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 * The Soft Parade
 * Power: Solidification / Melting
 * Type: Close-Range Stand
 * Parameters
 * Destructive Power: A
 * Speed: C
 * Range: D
 * Durability: C
 * Precision: A
 * Development Potential: C


 * Heart of Glass
 * Power: Connective Tissue Manipulation
 * Type: Integrated Stand
 * Parameters
 * Destructive Power: D
 * Speed: A
 * Range: D
 * Durability: B
 * Precision: A
 * Development Potential: D


 * Incognito
 * Power: Visual Linking
 * Type: Long-Range Stand
 * Parameters:
 * Destructive Power: E
 * Speed: E
 * Range: A
 * Durability: B
 * Precision: A
 * Development Potential: B


 * Gimmie Shelter
 * Power: Wax Generation / Wax Shield Construction
 * Type: Close-Range Stand
 * Parameters:
 * Destructive Power: C
 * Speed: B
 * Range: C
 * Durability: B
 * Precision: C
 * Development Potential: C

Fate/Arrival
Conflict involves Counter Guardians vs Heroic Spirits, with the latter summoned as Servants via the Grail system.

General Story Ideas

 * In an attempt to reach the Root, a Magus (or Magi) try to invoke a ritual to summon the Holy Grail, having heard of its immense power. Wishing to harness said power to achieve their goal but not properly knowing how to summon it, something goes horribly wrong and creates a disaster that leaves many dead. As one person tries to revert their mistakes by re-doing the summoning ritual, the Counter Force intervenes with its own energy and dispatches a group of Counter Guardians to eliminate any threats to the planet.

Counter Guardians

 * Saber
 * Lancer
 * Archer
 * Rider
 * Berserker
 * Assassin
 * Caster

Servants

 * Saber
 * Lancer
 * Archer
 * Rider
 * Berserker
 * Assassin
 * Caster

Sisters Oblatia

 * Protagonist is a Battle-Sister of the Order of the Valorous Heart who takes an oath to become a Sister Oblatia after a violent incident involving a rogue Inquisitor and the theft of several irreplaceable artefacts left her blood sister dead. Details of what happened are hazy; both sisters were on duty and those investigating are unsure if the Inquisitor had help gaining entry or if he was simply able to outfight the two Sororitas. Either way, blame falls mostly on the protagonist, who heavily considers becoming a Sister Repentia until another option is given to her by Canoness to redeem herself by hunting down the perpetrator and recovering the stolen items to cleanse her of her sins.
 * Though a Sister Oblatia often travels alone, on the day of her departure the protagonist is unexpectedly joined by several other Battle-Sisters who volunteered to both assist her and ensure that she does not stray from her mission. Several are known to her, though a couple are relative strangers within her Order.

=VTM Stuff= Ideas from reading up on Vampire: The Masquerade.

Characters

 * Clan: Salubri
 * Generation: 5th
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Storylines

 * Justice: After a the Camarilla is forced to cover up a public Masquerade violation in the midst of a busy city, rumours begin to spread that a Justicar has been dispatched to investigate the situation. With the local Prince and their subordinates scrambling to put things in order and numerous Anarchs preparing for a fight, tensions begin to rise and a group of low-ranking Kindred are enlisted to help catch the perpetrator, lest the Justicar or their Archons begin punishing the local establishment for its own minor crimes.
 * Shovelheads: A group of kine are caught up in a Sabbat mass embrace and set upon a Camarilla target, only to have their overseers killed en-route. Now a group of wandering Caitiff, they are forced to survive in a city being torn apart by warfare between the two factions. Eventually they will have to choose a side or strike out independently, for better or for worse